|
Gaming 101, IM Spam, and Computers That Pounce Get the software engineering slant on items from the recent news.
|
|
|
Tacit Knowledge We’re pleased to bring you technical editors that are well respected in their fields. Get their take on everything that relates to the industry, technically speaking. In this issue, learn how to move to that level of expertise where “you just know.”
|
|
|
Promises and Prescriptions What if someone told you that the cure for project woes was to throw due dates out the window, stop doing so much, and embrace uncertainty? Is this a radical treatment or just snake oil? The theory of constraints says it will work. Frank Patrick will show you how.
|
|
|
An Elephant in the Room We make software so that people can use it. Yet these users are so hard to define that they are often simply ignored. This six-step approach to Interaction Design can help you bring your customers down to size so that you can provide the right product for them.
|
|
|
No More Second-Class Testers! Today's quality professionals should be more than bug finders—they should be an integral part of the development process, supplying product information throughout the application lifecycle, from requirements to release. Learn how you can be sure that your test team is diverse and skilled enough to meet these challenges.
|
|
|
Dear Glossary Builders Ross Collard weighs in on whether there should be a testing/quality glossary.
|
|
|
FitNesse: Automated Specification Micah Martin introduces the open source tool FitNesse.
|
|
|
How We Got Them to Read the Writing on the Wall Tim Van Tongeren tells the story of how an internal progress poster became a popular gathering spot and information resource.
|
|
|
The Case of the Crashing Test Site Tom McGreal warns you of problems that may be lurking in your deployment environment.
|
|
|
What's Different about Agile Management Much has been written about how agile processes change the developer and tester roles, but what effect do they have on the manager? Learn about three “extreme” concepts and what they mean to the software manager.
|
|