Articles

Secrets About IT Projects Dear Customer: The Truth about IT Projects

In this personal and direct letter to customers, Allan Kelly pulls no punches and explains why IT projects don't always pan out for all of the parties involved.

Allan Kelly's picture Allan Kelly
On Beauty, Quality, and Relativity

The saying “beauty is in the eye of the beholder” rings true whether you’re staring at a centuries-old painting, listening to a busker’s music reflect off the tiles in a subway station, or testing software. It’s one thing to evaluate quality, but how do we evaluate how we evaluate quality?

Zeger van Hese's picture Zeger van Hese
Does Agile Change the Way a Tester Works?

In this installment of FAQ, SQE Trainer Jeffery Payne answers one of the questions students ask him most often.

Jeffery Payne's picture Jeffery Payne
Management Myth #2: Only ‘The Expert’ Can Perform This Work

How many times have you seen this in your projects: You need something specific done such as a new database, or a specific user interface designed, or you need a release engineer, or a user interface designer, or a part of the system tested and the normal person who does that work is not available? What happens on your project? Does it wait until The Expert is available?

Johanna Rothman's picture Johanna Rothman
We Are Not Alone

Do you know colleagues who box themselves into the corner regularly? Getting lost is not the problem; coping with having gotten lost is the problem. Markus Gärtner explains how to notice that you are stuck, how to ask for help, and who you should be asking.

Markus Gärtner's picture Markus Gärtner
game of checkers Integrating Games to Change Behaviors, Part 2

Training people and introducing new ideas requires more than just clear, factual explanations or theorems. Brian Bozzuto explores how games, simulations, and other exercises play an instrumental role in helping people be comfortable enough with new ideas that they choose to put them into practice.

Brian  Bozzuto's picture Brian Bozzuto
Move Your Career Forward

Often we spend too much time analyzing or agonizing about where to go in our careers and too little time moving forward. This article provides a few practical tips to break out of career analysis paralysis and start taking the steps that will build forward momentum behind your career.

Laura Brandenburg's picture Laura Brandenburg
The Half-Life Of Trust

There is definite asymmetry between building trust and destroying trust. While building trust can be complex and time-consuming, destroying trust can be done in one simple instant.

Lee Copeland's picture Lee Copeland
Integrating Games to Change Behaviors, Part 1

Training people and introducing new ideas requires more than just clear, factual explanations or theorems. Brian Bozzuto explores how games, simulations, and other exercises play an instrumental role in helping people be comfortable enough with new ideas that they choose to put them into practice.

Brian  Bozzuto's picture Brian Bozzuto
Creative Agility

Many new products being developed require the contribution of artists and other such "creatives," but artists often view the creative process as an organic thing that cannot be analyzed, dissected, or reduced to a set of defined practices without killing it. This article explores barriers such as these to the introduction of agile methods and how these barriers can be overcome.

Clinton  Keith 's picture Clinton Keith

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