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A Second Look at "Requirements Come Second" My article, "Requirements Come Second," in a recent issue of Agile Journal caused something of a fuss. The piece was picked up by several more sites and was widely commented on - both on websites and in my inbox. I'm not entirely surprised by this reaction, I've been discussing this research for a year or so now and often find it surprises people. Given this level of interest it is worth looking at how people responded. It is also worth restating the key message: Requirements are an essential part of maximizing business value, but when an organization is struggling with effectiveness it is best to start change by improving delivery.
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An Agile Approach to Scheduling When we schedule too many variables, things start to slip and soon the schedule is out the window. Paying attention to your project's constraints can help you set realistic scheduling goals that you will actually be able to stick to.
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Transitioning from Analysis to Design The step between specifying requirements to working on a system design can be tricky. Fortunately, the basis on which the step is made can be calculated. Paul Reed thoroughly explains how the transition should progress and offers some instructions on how to move properly through this phase.
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Agile Testing as if People Mattered As a test professional in waterfall, I was used to getting the code much later and buggier than I expected and being under tremendous pressure to finish my testing before the go-live date hit. Then one day, I found out that there was a better way. Testers could be involved much earlier in the lifecycle, they could participate in requirements and design decisions as they happened, and the code could actually be unit tested before I received it! Heaven? Nope, agile.
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Write a Blockbuster Using User Scenarios Big projects require many little user stories. But if these scenarios don't add up to one good story, then you're probably missing out on the big picture. In this week's column, Jeff Patton describes how his team weaves many small tales into a single strong report by identifying key characters and themes.
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Using Mocks to Verify Interactions In the March 2006 issue of Better Software magazine, Dan North began a discussion of the evolution of behavior-driven development from test-driven development. Here, North continues the conversation with closer look at "mocks," utility classes that, for testing purposes, pretend to be some component or service with which your object will interact.
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Information Gathering If your customer interview questions focus too narrowly on a problem that must be solved, you run the risk of missing information that could be critical to a successful outcome. In this column, Naomi Karten says playing detective improves your ability to gather information. To improve the odds of success, it's important to ask questions from multiple perspectives—and to pay attention not only to the customers' response, but to how they say it as well.
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Give 'em the Business Miscommunication is at the heart of most software defects. Being knowledgeable about a company as a whole, and not just about the specs of a particular project, is just one more way to safeguard against failures. Read on as Elisabeth Hendrickson explains the importance of technical people staying informed about business strategies.
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Giving the Human Touch to Software Yogita works as a QA/testing professional with Mindfire Solutions, and has written a number of articles on QA and testing strategies. Yogita is currently exploring thoughts of beauty as an area of testing and its relation to usability. Her role at Mindfire has been to implement Quality processes throughout the organization and build a dedicated testing team. The team recently published a White Paper “Porting projects: Test techniques,” downloadable from www.mindfiresolutions.com. Yogita can be reached at [email protected].
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