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How to Fail Less and Enjoy More

The shiniest software application in the world, shipped on time and under budget, is a failure if it doesn't make someone's job easier. Failures cost us customers and money. How can we design software that our customers want to use and that will reduce our cost of failure?

Frédéric Boulanger
Advice for the New Leader

As a new manager it's easy to fall into the trap of taking on more of your team's responsibilities than you should. Learn how to guide your team to success by stepping back and letting team members solve their own problems, learn from their mistakes, and most of all do what you hired them to do.

Michele Sliger's picture Michele Sliger
The Mission Is the Message

A mission statement is supposed to guide and inspire the members of an organization as well as define the organization's purpose, the business it is in, and its responsibilities to its clients. Is your statement sending the right message?

Lee Copeland's picture Lee Copeland
Stop The Insanity! Using Root Cause Analysis to Avoid Repeating Your Mistakes

We've all heard Einstein's definition of insanity, and it definitely holds true in software development. We "are" going to make mistakes in product development, but root-cause analysis can help us understand those mistakes and be proactive in not repeating them.

Ed Weller's picture Ed Weller
The Myth of Risk Management

Risk management is an illusion. We must recognize that software projects are inherently risky and admit to ourselves that it's not the known problems that are going to cause our projects to fail. It's the risks that are unmentionable, uncontrollable, unquantifiable, or unknown that make projects crash and burn.

Pete McBreen's picture Pete McBreen
Agile Model-Driven Development

Despite what you might have heard, modeling is an important part of agile software development. Find out how agile model-driven development fits into the overall agile development lifecycle in a lean and streamlined manner and can improve productivity on your team.

Scott W. Ambler's picture Scott W. Ambler
A ''D'' in Programming, Part 2

In his final pitch for the D programming language, Chuck brings to "closure" (pun intended) a running example from previous Code Craft articles while exploring some powerful features of the D language.

Chuck Allison's picture Chuck Allison
Know Where Your Wheels Are

Drawing from his experiences while learning to drive, Michael applies lessons he learned from written rules, experiential learning, and the advice of mentors to teaching new testers some valuable skills.

Michael Bolton's picture Michael Bolton
When to Step Up, When to Step Back

Leaders can stifle progress when they unnecessarily interfere with team processes. However, as a leader, you don't want your project to go over the cliff and fail miserably or deliver the wrong results either. There are times when leaders should stand back and let the team work things out for themselves—and other times when leaders should step up and really lead. 

Pollyanna Pixton
The Accidental Complexity of Logic

Much code complexity and no small number of program defects can be traced back to confusion over logical expressions and the expression of logic. Find out how you can get that complexity under control.

Kevlin Henney's picture Kevlin Henney

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