The Latest
So Many Tests, So Little Time[article] In this corner—A harried project manager whose testing time has just been cut in half. And in this corner—A time-honored management tool to scale back project scope and make testing tasks do-able. Johanna Rothman shows us the ropes of timeboxing and explains why time constraints don't have to be a TKO. |
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Teamwork Can Be Child's Play[magazine] Turn to The Last Word, where software professionals who care about quality give you their opinion on hot topics. This month, find out why Carol Dekkers thinks watching children at play can teach you quite a bit about teamwork. |
Carol Dekkers
April 16, 2004 |
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Two Candidates. One Position[magazine] Need a place to go to get the solutions you’ve been raving? Management Fix is what you’ve been looking for. In this issue, find out how to choose between two great candidates when you have only one open position. |
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A Fond Farewell[magazine] Get our technical editors’ take on everything that relates to the industry, technically speaking. In this issue, Esther Derby says farewell, but as she goes, she leaves some parting tips on writing. |
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Soap Opera Testing[magazine] Test design, FUN? Hans Buwalda thinks so. His approach will infuse your testing with creativity and drama. Careful, you might get hooked! |
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In Other Words: How Paraphrasing Helps Uncover Defects[magazine] Take one phrase, throw in three different interpretations, and add zero communication: It all adds up to one big defect. Find out how paraphrasing can help you to uncover hidden problems. |
Kathy Walker
April 14, 2004 |
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Saving a Sinking Project[magazine] The project that was going to jump-start your career is sinking fast: The product is behind schedule, over budget, and riddled with bugs. Your “ship” is taking on water, and your team is threatening mutiny. How did you get into this mess? And how will you get out? Peter Clark shows you how to navigate the waters of project management. |
Peter Clark
April 14, 2004 |
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What Is Quality, Anyway?[magazine] All year long we've been asking people in every phase of the software development lifecycle to tell us what quality means to them. We found that while most agree on what quality is, there's still controversy over how to achieve it. |
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Pace Wins the Race[magazine] Turn to The Last Word, where software professionals who care about quality give you their own opinions on hot topics. Find out what Peter Clark really thinks about overtime and why Lance Armstrong may hold the secret to success. |
Peter Clark
April 9, 2004 |
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When Bad Performance Happens to Good Employees[magazine] Need a place to go to get the solutions you’ve been craving? Management Fix is what you’ve been looking for. In this issue, find out what to do when an employee who has historically performed well has a dry spell. |
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Was It Something I Said?[article] Sometimes it seems like talking to a customer is about as effective as chatting with a brick wall. Have you ever considered that the problem may not be your customer but your communication skills? Naomi Karten explains why HOW you say something can be just as important as the WAY you say it. |
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Gaming 101, IM Spam, and Computers That Pounce[magazine] Get the software engineering slant on items from the recent news. |
Rebecca Traeger
April 1, 2004 |
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Tacit Knowledge[magazine] We’re pleased to bring you technical editors that are well respected in their fields. Get their take on everything that relates to the industry, technically speaking. In this issue, learn how to move to that level of expertise where “you just know.” |
Brian Marick
April 1, 2004 |
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Promises and Prescriptions[magazine] What if someone told you that the cure for project woes was to throw due dates out the window, stop doing so much, and embrace uncertainty? Is this a radical treatment or just snake oil? The theory of constraints says it will work. Frank Patrick will show you how. |
Frank Patrick
April 1, 2004 |
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An Elephant in the Room[magazine] We make software so that people can use it. Yet these users are so hard to define that they are often simply ignored. This six-step approach to Interaction Design can help you bring your customers down to size so that you can provide the right product for them. |