The Latest
Introduction to User Stories[presentation] Agility is often described in terms of iterative development. In fact, it's more of an iterative analysis process with the code being written and tested immediately after the requirements are discovered. |
Alan Shalloway, Net Objectives
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Introduction to Agile for Traditional PMI Project Managers[presentation] You are a classically trained Project Management Institute (PMI) project manager. But now you've been assigned to manage an agile project. What do you do? |
Stacia Broderick, Agile Evolution, Inc
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Influencing Strategies for Agile Developers[presentation] Cognitive scientists have identified several influence strategies that can be used to more effectively convince others to see things your way. |
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Automating Builds: Bringing Quality and Testing Forward[presentation] Many software teams do not have continuous visibility into the ongoing quality of their software releases. |
Zach Nies, Rally Software Development
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The First Thing To Build: Trust on Agile Teams[presentation] Trust is the bedrock of self-organizing agile teams. Trust allows agile teams to communicate quickly and respond rapidly to changes as they emerge. |
Diana Larsen, FutureWorks Consulting
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Artful Making for Agile Teams[presentation] The phrase "working together" is based on a team collaboration metaphor. |
Stacia Broderick, Agile Evolution, Inc
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Balancing Emergent Design with Big Design Up Front[presentation] Big Design Up Front (BDUF) is a design technique that has been part of the development cycle for decades. Unfortunately, fully specifying a software design in the presence of change without a crystal ball is rarely effective. |
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Do The Right Thing: Adapting Requirements Practices to Agile Projects[presentation] Break out of the cookie-cutter mentality that some agile teams take toward requirements. Join Ellen Gottesdiener to explore what requirements models you should use to supplement (or replace) user stories for large projects. |
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Guerilla Agile: Stop Playing Schedule Games[presentation] Chances are good that if you've worked on a project, you've encountered a schedule game or two (maybe, three or four). As part of a team, you may have seen Schedule Chicken played by management or Ninety Percent Done played by team members. |
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Decision Making in Agile Teams: The Key to High Performance[presentation] Agile teams are encouraged to act collaboratively and make decisions as a team. And yet, some decisions must occur outside of the full team's consensus. |
Jean Tabaka, Rally Software Development
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Five Practical Solutions to Agile Myths[presentation] The results are in-many ideas in the agile canon can actually decrease your velocity and slowly poison your code. James Coplien examines five of these common practices, why they can be harmful, and how to avoid their pitfalls. |
James Coplien, Nordija A/S
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Toward a More Agile Culture[presentation] Culture is all about values and beliefs in action. |
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Looking Toward the Future of Agile[presentation] Agile methodologies are enjoying increased adoption and relevance. Will they continue to do so as time goes on? We understand that business needs change over time-sometimes quite rapidly. |
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Scaling Agile Processes[presentation] Agile processes are revolutionizing the software development industry. Projects embracing agile development are expected to be faster and more efficient than traditional software development. |
Jutta Eckstein, Jutta Eckstein
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Overcoming Waterfallacies and AgilePhobias: Tales of Resistance and Woe[presentation] If there's so much to like about agile, why do some team members resist it so strongly? Mike Cohn explores two of the main reasons for resistance to agile: Waterfallacies and AgilePhobias. |
Mike Cohn, Mountain Goat Software
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