Best Practices In Global Agile Development For Product Innovation Agile over the wire and how to make it work. In our experience, pure-play Agile development is destined to fail in a global delivery model. The basics of Agile, such as the emphasis on face-to-face communication, close interaction between teams and an adaptive approach to product development, are not possible while engaging an offshore team. However, by injecting process adaptations, Cognizant has successfully enabled some facet of "specially customized" Agile methodologies. In fact, a large percentage of Cognizant's software product innovation services use Agile practices in some form or the other. |
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Iteration and Release Retrospectives: The Natural Rhythm for Agile Measurement At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly. (Agile Manifesto principle 12) A cornerstone of agility is the team's commitment to continued reflection and adaptation. For most teams, there is a natural cadence to this process as iterations occur frequently, typically every one to two weeks apart, and releases occur every two to four months. As such, the iteration boundary represents a frequent opportunity for immediate feedback and quick mid-course correction, primarily focused on the team's ability to simultaneously define, code and test new functionality in a time box. At the release boundary, the measures move to those things that reflect the team and the organizations ability to move that functionality from "inventory" to delivered product or system. In this article, we'll describe a set of iteration and release metrics that have been used to good effect by a number of agile teams. In our experience, teams that are effective in using these iteration and release metrics have the best chance to achieve the maximum benefits of agile. |
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5 C's of Agile Management By focusing on the 5 C's of agile development: Courage, Context, Course, Cadence, and Cost - software will never become "easy" but it will become easier, and better managed. Learn how each of these aspects cannot be ignored to run a successful project. |
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Calculating Earned Business Value For An Agile Project It is apparent that agility works, whatever that may mean. However, many software projects remain artifact-driven and waterfallish. Why is this? The most common excuses are that agility is too developer-centric, that it is too lightweight, and that feedback to business is hard to understand. In particular, many managers in larger companies miss their metrics. In this paper we address this last problem by defining a new metric, Earned Business Value (EBV), that replaces standard Earned Value Analysis (EVA) metrics, and can be calculated in an agile project. Using EBV, teams can gain better understanding of a project's progress and determine when and where to reallocate resources or change course. |
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Rhythms as Agile Diagnostics A healthy agile project has several typical rhythms such as releases, iterations, stand-up meetings, builds kicked off by continuous integration, and the red-green-red test cycle of a developer. These rhythms have healthy ranges (such as a stand up meeting lasting less than 15 minutes) and characteristics (such as that same stand up meeting not containing design discussions). When they fall out of these ranges or do not display the appropriate characteristics, they indicate that something is wrong with the agile process. |
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Understanding Introversion and Extroversion Personality differences often pose challenges for people who need to work together. One such difference is that which separates introverts and extroverts. Just by being themselves, introverts and extroverts can drive each other crazy. But they can also benefit from each other's strengths. In this column, Naomi Karten explains this personality difference and helps introverts and extroverts better understand and appreciate each other. |
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Venkat Subramaniam - Practices of an Agile Developer - NFJS Tour 2006
Podcast
Venkat Subramaniam talks about his new book Practices of an Agile Developer during the NFJS Tour 2006 in Reston, Virginia. The practices are laid out in a way that eases adoption for people new to Agile and improves the practices for those who have been doing Agile. |
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The Test Team Paradox Successful testers need to be continually critical of other people's work. Yet this critical approach can spill over into other aspects of our work. Therein lies the paradox within every test team. How do we prevent that continual criticality from denting our own motivation and leaving the test team dispirited? In this article, William Echlin helps us look to the bright side of testing. |
William Echlin
May 22, 2006 |
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Jay Zimmerman - No Fluff Just Stuff Tour 2006
Podcast
Bob Payne talks with Jay Zimmerman at the end of the No Fluff Just Stuff conference in Reston, Virginia. Jay talks about the Java roots of NFJS and discusses the inclusion of Ruby and Agile Methods into the conference tracks. |
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Mark Richards - FDD & Agile Architecture - NFJS2006 Tour
Podcast
Mark Richards and Bob Payne sit down to discuss agile architecture in this podcast. Mark shares his thoughts on feature-driven development, among other topics in this informative discussion. |
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